Implement new characters that have different abilities compared to the default, invincible player.
Ex. Ranged/shooty character but is vulnerable to collisions/damage. Each hit would subtract from Boredom Meter as a penalty for damage. Actions could include: Snipe - can only target bad NPCs far away from player.
Ex. Ol' Strongarms. Can pick up environmental entities and use them as an attack. Pick up log, melee distance increased to length of log and will hit every entity in aoe based on length of log. Then log breaks after one use, need to pick up new entity. Actions set as a toggle. If nothing held, Pick Up action only. If something held, Makeshift Weapon action only.
Implement new characters that have different abilities compared to the default, invincible player. Ex. Ranged/shooty character but is vulnerable to collisions/damage. Each hit would subtract from Boredom Meter as a penalty for damage. Actions could include: Snipe - can only target bad NPCs far away from player. Ex. Ol' Strongarms. Can pick up environmental entities and use them as an attack. Pick up log, melee distance increased to length of log and will hit every entity in aoe based on length of log. Then log breaks after one use, need to pick up new entity. Actions set as a toggle. If nothing held, Pick Up action only. If something held, Makeshift Weapon action only.