Closed owalk closed 7 months ago
Requires debugging skills! This is a test Look at all characters and players. Does not work as expected!
The bug is not as described above: UPdate
For certain states, speed is hardcoded. Be based off of character speed instead
Issue partly completed in #348 when adding in self.DEFAULT_SPEED. Make sure it is referenced in all locations instead of magic numbers
When speed is not set to 1, the behavior does not appear to be correct. Debug and resolve this issue so any speed can be used.
Speed set to 2 on minotaurs does not work when they run away. They also seem to be more than twice as fast on patrol.