load in sounds in init(), play sound when interaction detected
Interactions are: Eat, Destroy, Consume
play passive sound while walking
Implementation: method to play_current_sound() that would play the correct sound based on current interaction. Called within collision_handler(). Within Player, any sound played will be on_collision with another entity's hitbox.
load in sounds in init(), play sound when interaction detected Interactions are: Eat, Destroy, Consume play passive sound while walking
Implementation: method to play_current_sound() that would play the correct sound based on current interaction. Called within collision_handler(). Within Player, any sound played will be on_collision with another entity's hitbox.