Open Sean-Nishi opened 10 months ago
Add sound effects when minotaur is destroyed load in sounds in init(), play sound when interaction detected Interactions are: Eat, Destroy, Consume play sounds when state changes (charging, patrolling, fleeing) play passive sound while walking
Add sound effects when minotaur is destroyed load in sounds in init(), play sound when interaction detected Interactions are: Eat, Destroy, Consume play sounds when state changes (charging, patrolling, fleeing) play passive sound while walking