Open Sean-Nishi opened 10 months ago
Need organizational method to keep track of switches and traps.
Trap class, puzzle levels would init some traps and then when collision with trap detected
Need: 1 player >= 1 switch >= 1 tile affected by switch (toggleable upon collision) ending condition/location
Need organizational method to keep track of switches and traps.
Trap class, puzzle levels would init some traps and then when collision with trap detected
Need: 1 player >= 1 switch >= 1 tile affected by switch (toggleable upon collision) ending condition/location