Set target_sprite with radar method call with radius set to whole level size.
rotate_compass_to_target_sprite() in NPC needs to be refactored into 2 methods in Character.py. NPC rotates compass. Character gets the vector.
Set a visual compass to the direction of closest enemy.
Set target_sprite with radar method call with radius set to whole level size. rotate_compass_to_target_sprite() in NPC needs to be refactored into 2 methods in Character.py. NPC rotates compass. Character gets the vector. Set a visual compass to the direction of closest enemy.