Player currently does not know what is queued up, like Tetris look-ahead.
Info stored in Player class.
Require getter/setter for HUD.
As list is updated, update visual.
Requires action image for Throw, Eat, Destroy.
ActionQueueDisplay inherits from sprite.Group
ActionQueueDisplay contains a list that is capped by the number of PlayerActionIcons that can be queued up in advance.
Entity->PlayerActionIcon
Player currently does not know what is queued up, like Tetris look-ahead.
Info stored in Player class. Require getter/setter for HUD. As list is updated, update visual. Requires action image for Throw, Eat, Destroy. ActionQueueDisplay inherits from sprite.Group ActionQueueDisplay contains a list that is capped by the number of PlayerActionIcons that can be queued up in advance. Entity->PlayerActionIcon