Open owalk opened 7 months ago
Look into abstract factory design pattern for instantiating map objects in
Level manager should call factory methods for all initialization per item, terrain, character
calls from client should be super simple, such as "load_terrain, or "load_character"
Look into abstract factory design pattern for instantiating map objects in
Level manager should call factory methods for all initialization per item, terrain, character
calls from client should be super simple, such as "load_terrain, or "load_character"