Closed TimHav closed 2 years ago
Another solution for this problem is to pass the devicePixelRatio
as an option when generating an image. Do not set the devicePixelRatio
higher when rendering on screen when you care about your animation performance.
https://www.chartjs.org/docs/latest/configuration/device-pixel-ratio.html
It sounds like what you are after is increasing the font size, you should not need devicePixelRatio
(and probably avoid it as it can cause other issues). Use canvas size to render the image at the resolution you plan to use, and increase the various font sizes as you need.
That said I am adding support for the mentioned APIs anyway. It may be useful for some applications but in most cases the defaults are fine.
Is that branch dead? Seems like exactly what I'm looking for.
@brandonsturgeon If you want to increase the quality, the above "devicePixelRatio" is the way to do it. Just do this in your "options" configuration (the same place where you put scales, etc.):
options: { devicePixelRatio: 2, // this doubles the default quality of 1 scales: { ... } }
I tried this out and the quality is so much better!
Describe the bug Be able to pass the render quality to the different render functions.
In this similar issue, the requestor was advised to scale up the canvas to get a higher resolution image. This works, but has as drawback that the texts in the graph are not scaled accordingly.
However, node-canvas supports passing image quality as a parameter, so this package can expose that in its API.
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