issues
search
SeanTheSheepCS
/
OpenAlice
OpenAlice is a open source game written in C++ that is heavily inspired by the 2007 game Alice Greenfingers
The Unlicense
2
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Selling a full crate of carrots does not empty the crate.
#32
SeanTheSheepCS
closed
3 years ago
1
Filled tomato crate placed on groundTileMap uses texture for filled cucumber crate.
#31
SeanTheSheepCS
closed
3 years ago
1
Starting in French appears to create white boxes when putting down objects.
#30
SeanTheSheepCS
opened
3 years ago
0
Harvesting carrot after stage three produces invalid texture
#29
SeanTheSheepCS
closed
3 years ago
1
Fixing a little mistake...
#28
SeanTheSheepCS
closed
3 years ago
0
Ready code to be reduced down to essentials
#27
SeanTheSheepCS
closed
3 years ago
0
Moving recent changes to Ubuntu version.
#26
SeanTheSheepCS
closed
3 years ago
0
Market will offer tomato seed packets even you have already three tomato seed packets on the farm.
#25
SeanTheSheepCS
closed
3 years ago
1
Hoe cannot remove dead plants yet.
#24
SeanTheSheepCS
closed
3 years ago
1
Bug where selling full crates when you have none is possible.
#23
SeanTheSheepCS
closed
3 years ago
1
Code in tile map with try catch blocks should be replaced with map.count() checks.
#22
SeanTheSheepCS
closed
3 years ago
1
Market State Should be Saved.
#21
SeanTheSheepCS
closed
3 years ago
1
Changing the plant tile map while sleeping should be done in a seperate thread.
#20
SeanTheSheepCS
closed
3 years ago
1
Empty watering can and full watering can use the same animations for Alice.
#19
SeanTheSheepCS
closed
3 years ago
1
Cleaner code to associate Alice with an animation
#18
SeanTheSheepCS
closed
3 years ago
1
Clean up all of the messy primitive classes :(
#17
SeanTheSheepCS
opened
3 years ago
0
PlayerObject should inherit from and use the TexturedAndAnimatedObject class instead of TexturedObject and OAEAnimatedObject classes.
#16
SeanTheSheepCS
opened
3 years ago
2
Full tomato crates use the same sprite as empty tomato crates.
#15
SeanTheSheepCS
closed
3 years ago
1
GroundTileMaps and PlantTileMaps will not work together to find out what ground tile the plant is on if the ground tile map and the plant tile map are not superimposed perfectly.
#14
SeanTheSheepCS
closed
3 years ago
1
Topmost tile in the tilemap is frequently rendered as an invalid texture when walking upwards.
#13
SeanTheSheepCS
closed
3 years ago
1
Crate should change sprites from empty crate to full crate when it is filled to it's capacity.
#12
SeanTheSheepCS
closed
3 years ago
1
Animations glitch after picking item up for the first time.
#11
SeanTheSheepCS
closed
3 years ago
1
Alice should have a different sprite based on what she is holding.
#10
SeanTheSheepCS
closed
3 years ago
1
Main menu music does not loop
#9
SeanTheSheepCS
closed
3 years ago
1
Replace every instance of "zucchini" with "cucumber"
#8
SeanTheSheepCS
closed
4 years ago
0
Dropped objects should not intersect with collision boxes.
#7
SeanTheSheepCS
opened
4 years ago
1
Going to the left and then stopping produces a small visual bug
#6
SeanTheSheepCS
closed
4 years ago
0
TileMap should inherit from the ObjectWithTextureMap class instead of keeping the map itself.
#5
SeanTheSheepCS
opened
4 years ago
0
The engine does not support animations where frames are used for different amounts of time.
#4
SeanTheSheepCS
closed
3 years ago
1
TileMap::draw() can be further optimized.
#3
SeanTheSheepCS
opened
4 years ago
0
NumberDisplayTexturePack should work with dynamic memory allocation
#2
SeanTheSheepCS
closed
3 years ago
1
Pressing the start game button for the first time automatically closes it.
#1
SeanTheSheepCS
closed
3 years ago
1