I have an Aseprite file in which the bottom layer is an animated character and the top layer is the character's hat. I'd love the ability to show or hide the hat at runtime in Unity.
In the current implementation, unless I'm mistaken, the imported layers are baked together.
I have an Aseprite file in which the bottom layer is an animated character and the top layer is the character's hat. I'd love the ability to show or hide the hat at runtime in Unity.
In the current implementation, unless I'm mistaken, the imported layers are baked together.
Great tool! Thank you for developing this!