Open darkerbit opened 4 years ago
When Sprite Atlas is turned on for a .tsx tileset, the generated textures seem to ignore the original sprite's filter settings.
Without Sprite Atlas:
With Sprite Atlas:
To clarify, I mean SuperTiled2Unity's automated Sprite Atlas generation.
When Sprite Atlas is turned on for a .tsx tileset, the generated textures seem to ignore the original sprite's filter settings.
Without Sprite Atlas:
With Sprite Atlas: