Seanba / Tiled2Unity

Export Tiled Map Editor (TMX) files into Unity
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Is there a way to not log every object that gets parsed? #118

Closed anchpop closed 7 years ago

anchpop commented 7 years ago

Sometimes I have a ton of objects and it Tiled2Unity becomes quite slow. Is there any way (maybe a command line argument?) to disable "verbose" logging like:

Parsing object ...
Parse properites ...
[repeat ad nauseum]

Also, as someone with dyslexia, I can relate to having misspelled "properties" once or twice :)

Seanba commented 7 years ago

Hi there. The next version of Tiled2Unity will greatly reduce the amount of information displayed unless you use the -V (or --verbose) command line option. I should have it ready in the next day or too.

Seanba commented 7 years ago

I just published version 1.0.12.4 of Tiled2Unity which contains this fix. Opening TMX files and exporting should be considerably faster for you now.

anchpop commented 7 years ago

Thank you!