Seanba / Tiled2Unity

Export Tiled Map Editor (TMX) files into Unity
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Make unity:sortingLayerName recursive #132

Closed Relic closed 6 years ago

Relic commented 7 years ago

Hi there,

It would be very useful to be able to specify the unity:sortingLayerName property in the Map properties instead of the Layer properties and have this cascade downwards and set the sorting layer of all Maps.

As of right now (unless I made a mistake) the unity:sortingLayerName property does nothing in Map properties and all Layers remain at Default sorting layer in Unity.

Thanks!

Seanba commented 7 years ago

Hi there. I agree this would be ideal. I've got a heavy workload for the next couple of weeks but I'll try to get to this soon.

Seanba commented 6 years ago

Hi again. I just released Tiled2Unity version 1.0.13.0 which will default to the unity:sortingLayerName custom property on the map if you don't have it on the layer. Thanks for the suggestion.

Relic commented 6 years ago

Thanks, that's great - I'll certainly be using it!

On Oct 9, 2017 6:07 PM, "Seanba" notifications@github.com wrote:

Hi again. I just released Tiled2Unity version 1.0.13.0 which will default to the unity:sortingLayerName custom property on the map if you don't have it on the layer. Thanks for the suggestion.

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/Seanba/Tiled2Unity/issues/132#issuecomment-335204085, or mute the thread https://github.com/notifications/unsubscribe-auth/ACG9xspgvDFaNlHaqDoJueogtbNT_AGoks5sqkSugaJpZM4Po0ng .

matthuston commented 6 years ago

Thanks here too, this should be useful.