Open Joimer opened 6 years ago
I've found the exact problem: if the two original png files have the same name even though they are in a different route, when importing the same png file will be used. Problem was fixed when I changed one of the png file name.
FWIW, Tiled2Unity does have a way to deal with name collisions should you have the same texture name coming from different paths in your tilesets.
http://tiled2unity.readthedocs.io/en/latest/prepostfix/
This will allow you set prefix and/or postfix strings to the textures that get exported to Unity.
I've been using tiled2unity without any problems until now, but on my seventh map, when I import it to my project, it changes the tileset of two previous maps using a different tileset.
It's as follows: first_level.tmx using first_tileset.tsx second_level.tmx using second_tileset.tsx third_level.tmx using third_tileset.tsx fourth_level.tmx using third_tileset.tsx fifth_level.tmx using fourth_tileset.tsx sixth_level.tmx using fourth_tileset.tsx seventh_level.tmx using fifth_tileset.tsx
When I import the seventh level, fifth and sixth levels start using the fifth tileset as well. If I reimport either, both will go back to the fourth tileset, but then the seventh level will be using fourth tileset too instead of fifth.
What can be causing this issue?