Closed cmcnab7487 closed 5 years ago
RESOLVED: There turned out to be a single tile that was causing the seams to appear (the green background with the little white flower things). I had to slice the tile again, buffer the size of the tile and then redraw the background. Same thing was also happening to the rocks. I've included a sample to show the new map.
Hi,
I'm currently following an RPG tutorial in Unity "https://gamedevacademy.org/how-to-create-an-rpg-game-in-unity-comprehensive-guide/" which has been not very comprehensive.
I've managed to recreate the map used in the tutorial myself but I've come across a couple of issues. First of all, I notice seams when exporting from Tiled2Unity (picture included). My anti-aliasing is off in my Unity project and I tried buffering my tiles by making them a little bigger (which is why some of the tiles look odd in the picture) but still I have the seams. I also tried texel-bias but nothing seems to make a difference (command in picture 2).
Bonus follow up question: the person who made this tutorial had 32x32 tiles with a map of 15x20 tiles, working out to a total of 6400x480 resolution. However, after importing the map to Unity, they've selected a scale of X0.021 Y0.021 Z4.432491 - this seems wrong to me, shouldn't it be 1/32 for the scaling? Although this looks too big when I set it, any idea how they got to these numbers?
Thanks in advance!
![tiled2unity_2](https://user-images.githubusercontent.com/36284992/36006596-dff0b6da-0d0b-11e8-93de-0cce28409da5.png)