Closed falkokoetter closed 7 years ago
Is it possible to have depth buffering of image layers (i.e. for using SpriteDepthInMap)? I tried but it seems even when using the depth shader the image layer has an uniform depth.
No, sorry, that is not possible. An image layer is treated as one single big tile.
Is it possible to have depth buffering of image layers (i.e. for using SpriteDepthInMap)? I tried but it seems even when using the depth shader the image layer has an uniform depth.