Seanba / Tiled2Unity

Export Tiled Map Editor (TMX) files into Unity
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Depth buffering of Image Layers? #92

Closed falkokoetter closed 7 years ago

falkokoetter commented 7 years ago

Is it possible to have depth buffering of image layers (i.e. for using SpriteDepthInMap)? I tried but it seems even when using the depth shader the image layer has an uniform depth.

Seanba commented 7 years ago

No, sorry, that is not possible. An image layer is treated as one single big tile.