Seanba / Tiled2Unity

Export Tiled Map Editor (TMX) files into Unity
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HandleCustomProperties #93

Closed brock555 closed 7 years ago

brock555 commented 7 years ago

What do you think about moving HandleCustomProperties to the end of AddGameObjectsTo? This way all the rotation and scaling is already taken care of. I ask because because I was having issues with correctly positioning some custom objects that have been scaled and rotated. If i move that method call to the end everything is positioned perfectly.

Seanba commented 7 years ago

Hello brock555. Yes, this is a good idea and will be in the next version of Tiled2Unity.

(Forgive the lateness of my reply.)

Seanba commented 7 years ago

This was fixed with version 1.0.11.0 of Tiled2Unity, just recently published. Thanks again for the suggestion.