Closed brock555 closed 7 years ago
Hello brock555. Yes, this is a good idea and will be in the next version of Tiled2Unity.
(Forgive the lateness of my reply.)
This was fixed with version 1.0.11.0 of Tiled2Unity, just recently published. Thanks again for the suggestion.
What do you think about moving HandleCustomProperties to the end of AddGameObjectsTo? This way all the rotation and scaling is already taken care of. I ask because because I was having issues with correctly positioning some custom objects that have been scaled and rotated. If i move that method call to the end everything is positioned perfectly.