Added a BezierPathJoiner component to the Examples, which allows for stiching together multiple BezierPaths into one with smooth transitions. This is done by adding the BezierPathJoiner component to a new GameObject with a PathCreator component on it. Through the inspector other PathCreators can be referenced into a List, and via a click on the "Join Paths" button, all BezierPaths of the referenced PathCreators get joined into a single path, which then gets applied to the PathCreator.
Additionally, BezierPath.cs file is now correctly formatted and has an additional helper function for adding multiple points at once to the path, as well as a new cloning-constructor for creating a perfect copy of a BezierPath from another BezierPath.
Added a BezierPathJoiner component to the Examples, which allows for stiching together multiple BezierPaths into one with smooth transitions. This is done by adding the BezierPathJoiner component to a new GameObject with a PathCreator component on it. Through the inspector other PathCreators can be referenced into a List, and via a click on the "Join Paths" button, all BezierPaths of the referenced PathCreators get joined into a single path, which then gets applied to the PathCreator.
Additionally, BezierPath.cs file is now correctly formatted and has an additional helper function for adding multiple points at once to the path, as well as a new cloning-constructor for creating a perfect copy of a BezierPath from another BezierPath.