Open JRRomacho opened 4 years ago
I've met the problem, you can fix recursion problem by
replacing:
portalCam.Render ();
by:
RenderTexture buffer = RenderTexture.GetTemporary(Screen.width, Screen.height, 24);
portalCam.targetTexture = buffer;
portalCam.Render ();
Graphics.Blit(buffer, viewTexture);
RenderTexture.ReleaseTemporary(buffer);
the reason is viewTexture
in origin code is used as the texture of recursion portal, when we call portalCam.Render ();
, it also used as the targetTexture of Camera.We can't read the same RenderTexture while it is being written, so the recusion is black.
I thought that was an issue related to shaders, but looks like there is something about render textures. Replacing:
viewTexture = new RenderTexture (Screen.width, Screen.height, 0);
by:
viewTexture = new RenderTexture (Screen.width, Screen.height, 24);
Portals are rendered, but with no recursion. Why is this happening? Is feasible to fix recursion with Android?