SebLague / Procedural-Landmass-Generation

Procedural Landmass Generation in Unity
https://www.youtube.com/playlist?list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3
MIT License
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EP 12 Broke seams between lower LOD Chunks #20

Open slushieboy99 opened 5 years ago

slushieboy99 commented 5 years ago

After fixing the seams in episode 12, lowering the LOD causes large height gaps between chunks. I believe this is an issue with the mapgenerator as it appears as if the chunks are not lining up properly.

Looking in Sebastian's videos, it appears he had this issue as well, he just may not have noticed it because he was looking more closely at LOD 0 chunks. These broken seams are fairly jarring though and I'm hoping someone has a solution.

I understand this repository is 3 years old but any kind of response here would be greatly appreciated.

erikbethke commented 4 years ago

Yes, in the last episode 21, he addresses the solution.

I was puzzled by this as well, but it is actually working as he designed it so far.