Open danksup opened 4 years ago
hello, i have the same issue, i tried everything and i would like any help, so if you have discord could you DM me when you will find the solution please ? because i'm not 24/7 on GitHub and i would probably found the solution after i fixed it myself. Thanks (If you don't have discord here is my twitter https://twitter.com/SammytheWolf5)
ok, i found what was wrong with my error, i removed the texture fro mthe texture slot so it didn't had texture and that's why the error was there, try adding the texture to the texture slot and then update
Hi, im currently at the last episode, and i got this error everytime im messing around with texture layers. any solution? This is the error that i got:
NullReferenceException UnityEngine.Texture.get_width () (at:0)
UnityEngine.Texture2D.GetPixels (System.Int32 miplevel) (at :0)
UnityEngine.Texture2D.GetPixels () (at :0)
TextureData.GenerateTextureArray (UnityEngine.Texture2D[] textures) (at Assets/script/Procedural Landmass Generation/Data/TextureData.cs:46)
TextureData.ApplyToMaterial (UnityEngine.Material material) (at Assets/script/Procedural Landmass Generation/Data/TextureData.cs:26)
MapPreview.OnTextureValuesUpdated () (at Assets/script/Procedural Landmass Generation/MapPreview.cs:83)
UpdatableData.NotifyOfUpdatedValues () (at Assets/script/Procedural Landmass Generation/Data/UpdatableData.cs:21)
UpdatableDataEditor.OnInspectorGUI () (at Assets/script/Procedural Landmass Generation/Editor/UpdatableDataEditor.cs:17)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass58_0.b__0 () (at <67055f1be3654e2a987254d5437ee5b8>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)