Open hankeyyh opened 7 years ago
Go to the material being used by the preview MAP GameObject (not the Mesh one). Set the following: Tiling: X: -1 Y: 1 Offset: X: 1 Y: 0 For the "Mesh" GameObject, don't change the material tiling and offsets (defaults are Tiling (1,1) Offset (0,0)) Also, for future reference, the offset part only needs to be set because the TextureWrapMode of the texutre being used is set to TextureWrapMode.Clamp (see the TextureGenerator.TextureFromColourMap method).
I'm following the E05, and i found that issue. It's not a big problem but i tried several ways still can't fix it.