SebLague / Solar-System

Simple solar system experiment
https://www.youtube.com/watch?v=7axImc1sxa0
MIT License
1.15k stars 315 forks source link

I downloaded it on windows I don't know if it has anything to do with it but when I try to load it it just doesn't work it has all assets but the workspace is clear theres nothing there #23

Open nostopgmaming17 opened 3 years ago

nostopgmaming17 commented 3 years ago

Rebuilding Library because the asset database could not be found!

A meta data file (.meta) exists but its asset 'Assets/Celestial Body/Scripts' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.

A meta data file (.meta) exists but its asset 'Assets/Scripts/Celestial/3rd party' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.

ArgumentNullException: Value cannot be null. Parameter name: shader UnityEngine.Material..ctor (UnityEngine.Shader shader) (at <3dc54541a2574ac7826a004a212a4332>:0) BloomEffect.OnEnable () (at Assets/Scripts/Post Processing/Bloom/BloomEffect.cs:106)

nostopgmaming17 commented 3 years ago

Also I downloaded using zip I am now trying to download using github desktop

nostopgmaming17 commented 3 years ago

update: the errors are still there the same errors I opened it with unity hub do I need to open it with something else?

nostopgmaming17 commented 3 years ago

ok so after I opened it and looked at github desktop I noticed some changes:

Assets/Celestial Body\Scripts.meta: @ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 1be7fc49445824dc98ddbcfcc3a7566e -folderAsset: yes -DefaultImporter: -externalObjects: {} -userData: -assetBundleName: -assetBundleVariant:

Assets/Celestial\3rd party.meta: @ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: fb139237525f64c9392cd0d0b29cfe60 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant:

Packages/packages-lock.json: @ -19,7 +19,7 @@ "depth": 0, "source": "registry", "dependencies": { - "com.unity.test-framework": "1.1.1" + "com.unity.test-framework": "1.1.3" }, "url": "https://packages.unity.com" },

Delofon commented 3 years ago

ArgumentNullException: Value cannot be null. Parameter name: shader UnityEngine.Material..ctor (UnityEngine.Shader shader) (at <3dc54541a2574ac7826a004a212a4332>:0) BloomEffect.OnEnable () (at Assets/Scripts/Post Processing/Bloom/BloomEffect.cs:106)

This one is interesting, and I couldn't find any occurences of the Bloom script in the project. Needs further investigation, perhaps?

but the workspace is clear theres nothing there

Sounds like you are in an Untitled scene. Search for Assets/Scenes in project hierarchy (bottom-left corner), click it and double-click the Solar System scene.

Other errors and GitHub Desktop logs have nothing important, really.