It seems like loading too many events at once sometimes doesn't guarantee the correct card order (e.g. compare the all_events. This is probably due to the fact of how cards are added to the event deck. When falling down the cards might sometimes form smaller decks first before they are added to the main deck. It might be better to use putObject directly. Could probably be done easily using the new DeckUtil.wrapAt function.
It seems like loading too many events at once sometimes doesn't guarantee the correct card order (e.g. compare the all_events. This is probably due to the fact of how cards are added to the event deck. When falling down the cards might sometimes form smaller decks first before they are added to the main deck. It might be better to use
putObject
directly. Could probably be done easily using the newDeckUtil.wrapAt
function.