Open UnblessedSouls opened 1 year ago
Thanks for report. I will try to look at it asap. I work weekends. I'll let ya know.
https://github.com/Sebanisu/Field-Map-Editor/issues/89 for bvtr_1 and bvtr_4
crtower3 has some issues with conflicting palettes and bits per pixel see #89 for similar issue.
cdfield7 seems to be naming correctly with the 8 in front. There was a change in pupu id generation (the hex in the filename) I use two bits to mark if a tile isn't aligned to the 16x16 grid either vertically or horizontally. This was to be able to put those tiles into their own files. I was hoping this was enough. So if you had old files before this change the hex might be different now.
bgmd2_6 maybe check your file names? everything seems file to me.
glclub1 looks right but when swizzling there is a possible palette conflict. see #89. check your file names and check to see if your using the most up to date canary build.
If you still are having issues with these fields maybe you could paste some screen shots with some instructions on how to recreate the problem.
Hmm well when I did extract the field files it was from a build in late June, seems the names are different. I will re extract and see if it fixes them.
You don't need to use imgur.com github should let you paste images into the message.
I think I made that change in like august or september, also fixed a few other bugs since then.
The program sometimes produces additional layers in the swizzle process and will need to be deleted to stop glitches such as the clown in galbadia randomly disappearing.
When you mass export the fields, some layers will have random missing black pixels, this creates issues when you ai upscale, I have to manually edit them to fill the black pixels in which takes a long time. Is there a way to keep those black pixels in when you export?
bgmd2_6 - this field only allows one layer to upscale
glclub1 - the close up seated field doesn't show and cant be upscaled, in game both fields are not working.
bvtr_1 and bvtr_4 - these fields glitch in game, the train background outside glitches, attempting to fix this create issues with the door.
cdfield7 - The exported lighting layers are named incorrectly, changing the first number to 8 fixes them not appearing in the upscale. cdfield700100000 cdfield700101000 cdfield7_00102000
crtower3 - top part of torch pilar is glitched, showing yellow flame instead of black stone
Will update if I find more issues