SebastianJay / Bounce-Game

An SGD Project - 2D platformer
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Design and implement UI components #11

Open SebastianJay opened 10 years ago

SebastianJay commented 10 years ago

For the in-game menu - pause the in-game proceedings and allow the user to use key input to navigate menus.

The framework could also be reused for the start screen.

SebastianJay commented 10 years ago

More specifics on the menu: there will be three screens (tabs) for the map, inventory, and saving, respectively. The menu should be navigated via keyboard input (i.e. no mouse)