Seblis / They-won-t-survive

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Feature/new enemy type cleric #20

Closed Seblis closed 7 months ago

Seblis commented 7 months ago

Cleric enemy added. It's attack required some changes to Corruption Engine. Right now it's a singleton holding two sets, and any entity that wants to change tile type needs to be Area2D and emit self.body_shape_entered(CorruptionEngine.bless_tile) (or corrupt_tile)

Spawning clerics isn't supported yet. One instance is added to the base_level for testing and tweaking purposes.

Closes #15