Cleric enemy added. It's attack required some changes to Corruption Engine. Right now it's a singleton holding two sets, and any entity that wants to change tile type needs to be Area2D and emit self.body_shape_entered(CorruptionEngine.bless_tile) (or corrupt_tile)
Spawning clerics isn't supported yet. One instance is added to the base_level for testing and tweaking purposes.
Cleric enemy added. It's attack required some changes to Corruption Engine. Right now it's a singleton holding two sets, and any entity that wants to change tile type needs to be
Area2D
and emitself.body_shape_entered(CorruptionEngine.bless_tile)
(orcorrupt_tile
)Spawning clerics isn't supported yet. One instance is added to the base_level for testing and tweaking purposes.
Closes #15