Score logic is implemented in GameEngine autoloaded singleton.
For any label keeping track of the score, connect the label to the SignalManager.on_score_updated(new_score: int). Remember to disconnect when the label is destroyed (I think we can override the Label's _exit_tree() method for that, but I will do more research just in case)
Score logic is implemented in GameEngine autoloaded singleton.
For any label keeping track of the score, connect the label to the
SignalManager.on_score_updated(new_score: int)
. Remember to disconnect when the label is destroyed (I think we can override the Label's_exit_tree()
method for that, but I will do more research just in case)Closes #14