Seblis / They-won-t-survive

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Simplified difficulty scaling #33

Closed Seblis closed 10 months ago

Seblis commented 10 months ago

Since the player upgrades and detailed enemy scaling cannot be done properly in such a short time, we'll temporarily use difficulty scaling described below (the appearing numbers are subject to change):

  1. Maximum playthrough time of 10 minutes
  2. Spawn rate increased by 5% every 30 seconds
  3. Additional imp skill - 4s 2x attack boost with 30s cooldown; Ultimate skill damaging all units on screen by a set amount - 1 use per game