HealthComponent adds a node managing health (and informs if it drops to 0), HurtboxComponent detects hits and can modify the output to Health Component. Multiple layers are designated for specific tasks.
Because we can deal damage to entities, the first damage weapon is introduced - fireball. Required controls are added to the project settings.
Many co-dependent features added
HealthComponent adds a node managing health (and informs if it drops to 0), HurtboxComponent detects hits and can modify the output to Health Component. Multiple layers are designated for specific tasks.
Because we can deal damage to entities, the first damage weapon is introduced - fireball. Required controls are added to the project settings.