We started with one terrain type that could be converted by both enemies and player. We could add another type of terrain and make it special in some way. Example of new terrain could be swamp. Swamp would be special by slowing both player and enemies. Also swamp could not be converted by anyone.
We started with one terrain type that could be converted by both enemies and player. We could add another type of terrain and make it special in some way. Example of new terrain could be swamp. Swamp would be special by slowing both player and enemies. Also swamp could not be converted by anyone.