Seblis / They-won-t-survive

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Game mechanics - Enviorment improvement, new terrains - Swamp #50

Open Bad-Grandpa opened 8 months ago

Bad-Grandpa commented 8 months ago

We started with one terrain type that could be converted by both enemies and player. We could add another type of terrain and make it special in some way. Example of new terrain could be swamp. Swamp would be special by slowing both player and enemies. Also swamp could not be converted by anyone.