Seblis / They-won-t-survive

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Game mechanics - Player upgrades - New weapon: Flamethrower #54

Open Bad-Grandpa opened 6 months ago

Bad-Grandpa commented 6 months ago

We could add new type of weapon to our game. A flamethrower for example. Instead of attack per couple of seconds this would activate on some player action and would constantly deplete some kind of resource untill either players stop that action or resource will end. While action is not active resource would regenerate. Before development i would like to consult on this idea more.