Open jChicote opened 2 months ago
Proposed design for the handling dependencies
- For now make fields public for access
- Properly name the target class or object
- Have a seperate object responsible for managing the debug state of the scene.
Objects it requires for setup (This may be a problem as running this from any scene requires these objects to exist if wanting to prepare the scene.0
There needs to be more cleanup work in order for the code to be more verbose to the ready. Whilst the classes are being prepared to be applied to the bootscene. A struturtal role might be in place in order to prevent previous mistakes.
The production scene contains controllers for checkpoints that are not properly managed now that the CheckpointManager is moved to the Scene level rather than the game persistent level
Additionally we want to investigate any possible further issues and changes we need:
Note include the research notes in this ticket. Otherwise move it into a seperate Google Doc