Open SecondFlight opened 10 years ago
Two ideas: 1) Damage is based on the level of the item or mob doing damage and the level of the player or mob receiving damage.
2) Everything has custom health, and items have custom damage values.
2 is looking like the best option at this point.
A third option is to make it defense based. This makes the most sense I think.
Two ideas: 1) Damage is based on the level of the item or mob doing damage and the level of the player or mob receiving damage.
2) Everything has custom health, and items have custom damage values.
2 is looking like the best option at this point.