Open LPGhatguy opened 2 years ago
I think that what's happening is that fontdue is already rounding the glyph positions. e.g. The documentation for GlyphPosition.x
says that it's always a whole number. Then when you scale it up, the rounding error is multiplied.
502b67f946764a555325f4d61361ba84578fb38d was a minor improvement here based on your comment on #36.
Text looks funny under 1.25x scaling.