Closed LPGhatguy closed 4 months ago
Currently, we make a new BindGroup for every batch of vertices we draw. We should instead only create a new BindGroup for each unique set of textures!
BindGroup
In MS80, this would cut down the number of bind groups by... 600 per frame when the editor is open.
Currently, we make a new
BindGroup
for every batch of vertices we draw. We should instead only create a newBindGroup
for each unique set of textures!In MS80, this would cut down the number of bind groups by... 600 per frame when the editor is open.