Previously, the Vulkan Renderer test was not setting unscaled_viewport_size correctly. This has been fixed!
Render surfaces can now have their LOAD_OP configured, allowing alpha blending on top of the underlying window, for example when rendering some UI in a game.
Alpha blending has been configured in the renderpass to enable this
unscaled_viewport_size
correctly. This has been fixed!LOAD_OP
configured, allowing alpha blending on top of the underlying window, for example when rendering some UI in a game.