Secretchronicles / TSC

An open source two-dimensional platform game.
https://secretchronicles.org/
GNU General Public License v3.0
205 stars 49 forks source link

Rolling fruits #235

Open Quintus opened 10 years ago

Quintus commented 10 years ago

The fruits we have in the beta5 now should be rolling. This does not affect game mechanics, but is a purely visual enhancement, hence it can be included into the release branch.

Vale, Quintus

datahead8888 commented 10 years ago

Which fruits do we want to have roll - all or just specific ones?

This still is a coding change that can introduce new bugs. We might decide to go ahead and include it in release 2.0 (given that we're making graphics changes to address legal concerns), but it does deserve discussion.

datahead8888 commented 10 years ago

Actually, if it's needed to make it look reasonable, that may alone be justification for a code change.

Quintus commented 10 years ago

Which fruits do we want to have roll - all or just specific ones?

Those that replaced the moving mushrooms. Not the one that replaced the fireflower of course, because that would be a mechanics change.

Actually, if it's needed to make it look reasonable, that may alone be justification for a code change.

I do think so. The fruits that replaced the mushrooms now just look weird, sliding over the ground without any rotation.

Vale, Quintus

Quintus commented 9 years ago

Will not make it into 2.0.0.

Vale, Quintus

datahead8888 commented 9 years ago

The fruits that replaced the mushrooms now just look weird, sliding over the ground without any rotation.

This is what I meant - I was concerned it may make a bad impression on players.

DarkAceZ commented 9 years ago

Rolling seems too generic... Anyone up for the idea of hopping fruits? This is a children's game, it might appeal.

Kind of like this (but without the wings): 4_angeling

datahead8888 commented 9 years ago

I guess it depends on how much we want to change the mechanics (though that can't happen in release 2.0).

I'd say to go with a mix of some hopping and some rolling, for different fruits. I would term rolling as "natural" for some fruits rather than generic.

The star used to be the one that hopped, while the mushroom was something that might roll. We could look at switching these around, but it could break levels, too, which might make it a candidate for release 3.0 if we find much impact.

DarkAceZ commented 9 years ago

Well, I thought it would be a much, much smaller hop. Just an animation; it shouldn't be able to jump the height of a block.

Quintus commented 9 years ago

This wings thing just gave me an idea. Can’t we have a variant of our powerups that has wings and that can be placed somewhere in the air where it stays instead of falling down?

Valete, Quintus

DarkAceZ commented 9 years ago

a variant of our powerups that has wings

I like it - it would surely add to sky-high levels.

Quintus commented 9 years ago

So, give me the wings, and I make you the code :-P

Vale, Quintus

datahead8888 commented 9 years ago

Which type of power up were you wanting to give wings, or would the given power up sometimes have wings and sometimes not (ie. a fireberry could be with and without wings)?

DarkAceZ commented 9 years ago

Which type of power up were you wanting to give wings, or would the given power up sometimes have wings and sometimes not (ie. a fireberry could be with and without wings)?

I was thinking there would be a "Wings" checkbox in all powerup settings...

Quintus commented 9 years ago

I was thinking there would be a "Wings" checkbox in all powerup settings...

Something along this line was also what I was imagining.

(ie. a fireberry could be with and without wings)

Exactly that.

Valete, Quintus

datahead8888 commented 9 years ago

It'll be even more fun if someone codes an MRuby scripted sublevel that is a mini game where you collect some fast moving winged power ups :)

We should also make the speed and direction of each configurable...we could also add path support.