Secretchronicles / TSC

An open source two-dimensional platform game.
https://secretchronicles.org/
GNU General Public License v3.0
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[Feature] Pow Blocks Can be Picked Up #41

Open DarkAceZ opened 10 years ago

DarkAceZ commented 10 years ago

There are already armadillo shells that can be carried, so this shouldn't be too hard. Maybe it should have a bool, though, "carry-able".

Quintus commented 10 years ago

Hm, I’ve to look into this. Not sure how much work this will take, but probably this should wait up until #34 has been implemented, as the code then may indeed be similar.

Vale, Quintus

Quintus commented 7 years ago

Thinking about this, I think it is too Marioesk. I am for not implementing this.

datahead8888 commented 7 years ago

I tend to agree with Quintus on this. It would be interesting if someone thought up something else we can do with our switches as a different feature, though.

Perhaps we can think of some other objects that can be carried in the game, too, as long as it does not feel like Super Mario World.

refi64 commented 7 years ago

One thought could be carrying objects (e.g. keys) and building platforming sections/puzzles around them, kind of like the Kirby games do.

Quintus commented 7 years ago

One thought could be carrying objects (e.g. keys) and building platforming sections/puzzles around them, kind of like the Kirby games do.

I like the idea.

datahead8888 commented 7 years ago

Super Mario World also had key carrying, so we would still need to be careful.

Quintus commented 7 years ago

Instead of carrying, we could offer an ability to "collect" keys. A collected key would than simply be shown in the HUD.