Open DarkAceZ opened 10 years ago
Hm, I’ve to look into this. Not sure how much work this will take, but probably this should wait up until #34 has been implemented, as the code then may indeed be similar.
Vale, Quintus
Thinking about this, I think it is too Marioesk. I am for not implementing this.
I tend to agree with Quintus on this. It would be interesting if someone thought up something else we can do with our switches as a different feature, though.
Perhaps we can think of some other objects that can be carried in the game, too, as long as it does not feel like Super Mario World.
One thought could be carrying objects (e.g. keys) and building platforming sections/puzzles around them, kind of like the Kirby games do.
One thought could be carrying objects (e.g. keys) and building platforming sections/puzzles around them, kind of like the Kirby games do.
I like the idea.
Super Mario World also had key carrying, so we would still need to be careful.
Instead of carrying, we could offer an ability to "collect" keys. A collected key would than simply be shown in the HUD.
There are already armadillo shells that can be carried, so this shouldn't be too hard. Maybe it should have a bool, though, "carry-able".