Open cpzjunior opened 2 weeks ago
Looking at the code, it is evident that these items were created for wizards (file name is WizardStaff.cs
), so I would be on board with making a change like this, but also open to hearing other's opinions here.
I also noticed that there are no requirements to be a wizard to use them or their special ability. So I guess the question also comes up, should some level of magic skill be required to use them, or the damage leveled by their magic skill?
I've always thought it a bit silly that these dont have SC by default. its the reason Ive been a punching elementalist instead of using them
Looking at the code, it is evident that these items were created for wizards (file name is
WizardStaff.cs
), so I would be on board with making a change like this, but also open to hearing other's opinions here.I also noticed that there are no requirements to be a wizard to use them or their special ability. So I guess the question also comes up, should some level of magic skill be required to use them, or the damage leveled by their magic skill?
I've been working on this a bit today, and interestingly enough, these weapons do already actually complain about you "not being a powerful enough mage" if you attempt to equip them on a low-skilled character. However, I don't see references to it in this specific file, so I wonder if it's pulling from somewhere else?
In any case, I figured out how to add spell channeling to these weapon types and will be submitting a PR for that shortly!
PR is submitted, but I would appreciate some local testing from those who play characters like this. I've only done some cursory testing locally on my end with a very basic character. It's a very simple change and should just work, but you never know!
Like wands, scepters and staves are weapons used primarily by wizards. However, they do not have spell channeling by default. Whenever I use a spell, they are unequipped, which makes it difficult for my wizard to play, since I am forced to equip them again every time.