Secrets-of-Sosaria / World

Code repository for the Secrets of Sosaria world
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[sugestion] rebalance artifact quivers. #105

Open EstelMatiazi opened 4 days ago

EstelMatiazi commented 4 days ago

Currently, every single artifact quiver in the game is weaker than most items you can loot from a random mummy in the ancient pyramid.

This is mainly due to: 1 - magic quivers being strong and always having useful properties 2 - artifact quivers being generated as items crafted with runic tools, instead of having proper set modifiers adapter to their themes. image

I propose the following: base damage increase 50. lower ammo cost 40, 60 for the quiver of infinity. flat dex bonus 5. marksmanship +15 for each quiver, except for blight and pestilence, which receive a +5. a resist of the appropriate type for each elemental quiver at 20 points. 4 hit point and stamina regeneration for the quiver of rage, . a 7 point resist to each element on the quiver of elements. a poison resist of 10 for the quiver of blight and quiver of pestilence. a poisoning +10 for quiver of blight and quiver of pestilence

fighting-furret commented 2 days ago

So... hmm pestilence really likes to throw a spanner in the works... doubling over the blight version so a standard quiver that I'd hold onto and use, has 100% weight reduction, 75% lower ammo cost, and 50% damage increase my current quiver of choice has all that, but has a +75% damage increase, instead of +50% so... I would propose a nerf on the current random looted quivers and a really nice upgrade to the artifact ones... although, they cannot be quested for and are minor artifacts fighting_furret — Today at 4:34 PM for example, the quiver of infinity, should be well infinite... and as a base, have 100% weight reduction, 100% lower ammo cost... other good stats for it would be luck, hit chance increase, swing speed increase, and bonuses to Dex/Stamina Rage would be more concerned with damage then ammunition conservation and weight reduction, so some thing like 75% weight reduction, 25% lower ammo cost, and a whopping +100% to damage, with Damage Increase, Strength/HP bonuses, and Damage Reflection Elements would be about diversity and magic, so it could look like 75% weight reduction, 75% lower ammo cost, and +50% to damage... while continuing to split damage between all 4 elemental damage types, with good bonuses being % to elemental resistances, + Intelligence/Mana, Regens, Defense Chance Increase fighting_furret — Today at 4:49 PM Finally Pestilence is a pain in the butt, but I agree it would do well to stick to the 200% spread of weight reduction, lower ammo cost, and damage increase, and damage type should be a higher split then 50% physical and 50% poison, which the blight bow already does... good enhancements are weird, because it would overlap its siblings while being more affiliated with an element than they are... The more basic quivers of fire, ice, blight, and lightning should all be inferior to their big brethren, while either splitting damage types between physical and their respective element, or going all in and doing 100% damage of their corresponding element. thoughts @Estel or anyone? I have no issue with some +marksmanship, but +15 is very high creiht — Today at 4:54 PM Generally I like where you are thinking Estel — Today at 4:54 PM am a bit busy now but will go over this tomorrow fighting_furret — Today at 4:54 PM maybe +10 for big brother and sisters, and +5 for the lesser sibblings? Estel — Today at 4:54 PM if you could add this as a comment on the open issue it would be helpful to keep track