Secrets-of-Sosaria / World

Code repository for the Secrets of Sosaria world
GNU General Public License v2.0
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[bug] Unidentified items identifying themselves #94

Open Kynick opened 3 weeks ago

Kynick commented 3 weeks ago

I've noticed a delay upon leaving instances like the bank or thieves guild that says I must wait to perform another action. I noticed a jar of reagents got ID'd (by my toon with very low Mercantile)

I know Xork made some attempt at solving the issue, and I could have swore he did, but alas...

Something about unidentified items acting as containers for the actual item, and some auto-open-bag-upon-travelling setting. Might be just a TazUO thing, as that's what I use.

Makes having a separate toon for identifying stuff frustrating, and while it hasn't happened yet, I imagine not being able to cast or equip until your dungeon loot finishes trying to ID itself could be a problem if you walk into a scuffle

mz1193 commented 3 weeks ago

Do you have the "double click to identify items" options turned on via the Help section? I know that this can cause the behavior you're talking about sometimes. If you don't, then it's especially weird. Either way, it's definitely something that should be looked into. Thank you for the report.

Kynick commented 3 weeks ago

just checked, and its not selected. Also, I checked Razor and I don't see an option to auto-open containers

mz1193 commented 3 weeks ago

just checked, and its not selected. Also, I checked Razor and I don't see an option to auto-open containers

Thanks for checking! Looks like this runs deeper than I assumed.