Open wixette opened 2 years ago
Unity strips unused code when compiling IL to CPP. See https://docs.unity3d.com/Manual/ManagedCodeStripping.html
For the code that uses C# Reflection to instantiate a class instance, invoke a method, or access field, Unity could category them as unused code.
Questions:
See https://github.com/wixette/isb/issues/7
How to automate a process to ensure that SeedLang has no such issue?