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SeedV
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SeedUnityVRKit
A toolkit using Mediapipe to run motion tracking in Unity. Support desktop, Android and iOS.
Apache License 2.0
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AssertionException: The sides from input vectors are parallel.
#63
NAOLIU
opened
1 year ago
0
The hip joint doesn't seem to move ?
#62
Guanyuansheng
closed
1 year ago
1
Implement finger rotation
#61
henryouly
opened
1 year ago
0
Do you support fingers?
#60
JokerWooByAson
opened
2 years ago
0
Do you support fingers?
#59
JokerWooByAson
closed
2 years ago
0
Branch to use
#58
Zumbalamambo
opened
2 years ago
1
Szf animation imrpove feature
#57
superkudo
closed
2 years ago
0
Add the hand Init Rotation
#56
superkudo
closed
2 years ago
0
NullReferenceException
#55
Zumbalamambo
opened
2 years ago
4
Szf fixed callback null
#54
superkudo
closed
2 years ago
1
The body rotation track
#53
superkudo
closed
2 years ago
0
about control model
#52
JokerWooByAson
closed
2 years ago
2
Improve univariant Kalman Filter
#51
henryouly
closed
2 years ago
0
Investigate why OnXXXLandmarksOutput is called with null NormalizedLandmarkList
#50
henryouly
closed
2 years ago
4
The default pose determination
#49
superkudo
closed
2 years ago
2
Hand need add the KalmanFilter for Improve shaking
#48
superkudo
opened
2 years ago
0
Rebind hand animation control to HolisticTracker
#47
henryouly
closed
2 years ago
2
Introduce events.
#46
henryouly
closed
2 years ago
6
Add Avatoranimator script for seedV modal
#45
superkudo
closed
2 years ago
0
Szf eventbind rollback to #30
#44
superkudo
closed
2 years ago
0
Fix some Windows support issues.
#43
henryouly
closed
2 years ago
0
Szf eventbind rollback features
#42
superkudo
closed
2 years ago
1
Szf multi windows arch
#41
superkudo
closed
2 years ago
0
3D model does not respond
#40
JokerWooByAson
closed
2 years ago
2
model没有反应
#39
JokerWooByAson
closed
2 years ago
1
Take wrist init rotation into consideration
#38
henryouly
opened
2 years ago
2
Make wrist rotation more real when turning the hands backward
#37
henryouly
opened
2 years ago
1
Keep track of FPS throughput at different key moments.
#36
henryouly
closed
2 years ago
0
Eyes animate is not sensitive
#35
superkudo
closed
2 years ago
3
Avatar animate is delay 3s
#34
superkudo
closed
2 years ago
6
Support wrist rotation.
#33
henryouly
closed
2 years ago
0
Fix head rotation (attempt 2)
#32
henryouly
closed
2 years ago
0
Support eye blinking
#31
henryouly
closed
2 years ago
0
Bind landmark output dynamically in Editor.
#30
henryouly
closed
2 years ago
0
Add arm control.
#29
henryouly
closed
2 years ago
0
Experiment wrist rotation
#28
henryouly
closed
2 years ago
0
Pull out a face landmark recognizer class.
#27
henryouly
closed
2 years ago
0
Move all classes to SeedUnityVRKit namespace.
#26
henryouly
closed
2 years ago
0
Stablize head rotation movement using Kalman filter
#25
henryouly
opened
2 years ago
2
Fix head rotation calculation.
#24
henryouly
closed
2 years ago
0
Experiment arm gesture
#23
henryouly
closed
2 years ago
0
Experiment palm gesture
#22
henryouly
opened
2 years ago
0
Experiment eye blinking support
#21
henryouly
closed
2 years ago
0
Support multi-arch platform specific solvepnp
#20
henryouly
closed
2 years ago
0
Debug head rotation
#19
henryouly
closed
2 years ago
0
Move classes into a C# namespace
#18
henryouly
closed
2 years ago
0
Fix lint issues in current codebase.
#17
henryouly
closed
2 years ago
0
Move .clang-format-ignore
#16
henryouly
closed
2 years ago
0
Implement head rotation using OpenCV SolvePnP
#15
henryouly
closed
2 years ago
0
Update reference due to variable rename.
#14
henryouly
closed
2 years ago
0
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