Open balugaq opened 2 weeks ago
No, you can put some acutal items. and then check the grid quickly. You can see these items duped.
Or.. you can put a Infinity Barrel with items, then take the duped Barrels and put them down.
I try my best.. I'm in China so that I have big lag on youtube.
i can't recreate this, can u send the vid
Maybe it fixed on the Chinese version with these prs. https://github.com/SlimefunGuguProject/Networks/pull/100 https://github.com/SlimefunGuguProject/Networks/pull/104 https://github.com/SlimefunGuguProject/Networks/pull/118
Maybe it fixed on the Chinese version with these prs. It seems that these PRs still haven't had a repairing effect
Here is a proposed solution to fix issues #188 and #192:
You can refer to https://github.com/balugaq/NetworksExpansion/blob/master/src/main/java/io/github/sefiraat/networks/network/NetworkRoot.java#L124 to https://github.com/balugaq/NetworksExpansion/blob/master/src/main/java/io/github/sefiraat/networks/network/NetworkRoot.java#L149. In some places, StorageCacheUtils.getMenu
is used, which can be replaced with BlockStorage.getInventory
. I'm not sure if this works in the official version, but it does work in the Chinese localization version. As for why I haven't submitted a PR, it's because I have many other modifications in these files.
I have tested multiple times, and also involved a large number of professionals to test, but neither issue #188 nor issue #192 could be reproduced. So this is most likely an effective solution.
A possible fix has been found ↑. @Sefiraat
The video is too big to upload at here. So I will report it with a lot of text.
The main way to dupe item: Step 1. Destory Network Cell without player interacting and turn the block to air
A way to implement Step 1: