Open SrMonsterYT opened 3 months ago
Discovered this bug minutes ago and came here to open an issue. Seems I'm 45 minutes late 😅
I carried out the test with Network Quantum Storage (32k), so I came to the conclusion that the DUPE is in all the storages
video: https://youtu.be/LCeZJjeo8iE
all tests carried out, now just waiting for a fix.
I think it's sf's fault. When the storage's output was taken without opening menu, slimefun will think there's no changes in storage, then the storage's output will restore data to the last time the change occurred.
I think it's sf's fault. When the storage's output was taken without opening menu, slimefun will think there's no changes in storage, then the storage's output will restore data to the last time the change occurred.
do you know the solution to this? if so, could you create a pull request, it would help a lot, I have the networks disabled on my server waiting for this to be fixed.
I am not familiar with Official Slimefun in fact, and it just my guess.
server and addons: https://prnt.sc/ZFTZichJ-X4i
video of DUPE working: https://youtu.be/ndfjoS_MfAM
this is the video of all the items taken by the players who abused this dupe: https://www.youtube.com/watch?v=HYL_bW0ra5A
how to dupar:
1° Set up a network like this: https://prnt.sc/6ml_2rS_u2BA 2° use only Network Quantum Storage (4k) 3° set an item inside the storage 4° open GRID, don't open Network Quantum Storage (4k) anymore 5° wait for the server to restart 6° only open the GRID and take the item, ( never open the Network Quantum Storage (4k) ) 7° then do this every time the server restarts, just go to the GRID and pick up the item, ( never open the 4k storage )
remembering that it only works after the server has been online for a few hours, in my case it was online for 15h, but it always restarts once a day.
NOTE: i couldn't replicate this bug on my test server, i could only replicate it on my production server which has 80-100 people online.
I tested it with this jar too and it works: Networks Dev - 1 c8ade0e3