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Britannia_Mod
Rule Britannia!
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EntityFishMerchant
#16
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Seggellion
opened
5 days ago
Seggellion
commented
5 days ago
[x] Create EntityFishMerchant class extending EntityMerchant.
[x] Implement buying logic for fish commodities (common, rare, premium).
[x] Update city inventory with food stock.
[ ] Implement the basic UI for selling fish.
[x] Focus on integrating with the CityInventory system to reflect stock updates.
[ ] Keep NPC close to spawn location.
[ ] Food value represented in inventory (different fish weight have different values)
[ ] Fish price should be determined by weight times price per weight-unit.
[ ] There should be a list of transactions so that we can determine who has sold the most fish, and we can have leaderboards.
[ ] Make sure that the transactions are grouped by city.
Seggellion
commented
2 days ago
I'm not sure if an interface is needed here?