Closed dracc closed 6 years ago
I've now confirmed that the client and/or server does not care about the lack of whitespace in the binary blob named entitydata
.
But maybe, just maybe, we'd want to reset coordinates on city move, as moving currently often results in a need to use /stuck
.
Todays changes:
Looks good. I can’t test now as I’m at work. But I’ll push this and we can address anything that crops up in a future PR.
This became quite a big change.
Changes proposed by this PR:
Account
tab intoMap Switch
when user is logged inKnown problems
JSON data inchardb->characters->entitydata
lacks whitespace after a map move. Shouldn't matter, but I'm not sure how picky the cerealizer in SEGS is.