Open CGADragon opened 2 years ago
If you are going for maximum possible total power gen, you would need to consider size as well. The utility function would be sum of AluminosityRadius + BluminosityRadius^2, where A depends on sphere design and relative ratio of rockets to sails in it and in orbits around it.
You would always use the most energy dense sphere (most nodes possible) so that can be dropped from consideration as a constant, but you are correct that you technically would need to find the most possible sphere layers (starting from outermost and moving in the min distance, for every system). I suspect that the sphere design coupled with the greatest luminosity multiples would overcome the size (# of orbits) variable though. Purely a gut feeling though, I could definitely be wrong!
Sorry for the delay - I just saw the notification for this.
So you want me to find the seed with the maximum sum of luminosities? I could also maximize some function of the luminosities and max sphere radii if you want. The resource multiplier won't matter here.
Hi! No worries about the delay...I wasn't even sure if the account was still active!
You are correct...I've got the crazy idea to see if I can set my computer on fire by trying to find the seed that can generate the most possible power in the game. I think a function of the sum of luminosity * radii for all 64 stars should be correct?
Thank you for your time!
If you are still running these lists, I was hoping to find out the greatest total luminosity seed in the game. 64 stars, 1x and .5x resources if that makes a difference.
Thank you for these scans, they're great!